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Prue Halliwell (Earth-02)

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*'''[[Magic (TUAU)|Witchcraft]]:''' Prue's powers' true nature and full extent remain uncertain; however, she is still regarded as one of Earth's dozen or so most powerful witches. For years, she and her sisters believed their innate magic potential resulted from them being the descendants of Hecate, the Olympian goddess of witchcraft. They later leaned their magical abilities actually stemmed from a mutant ability to manipulate magical energy, especially chaos magic or witchcraft. While Dr. Strange has confirmed the Charmed Ones' mutant ability is an affinity for manipulating magical energy, he once argued that their blood relation to Hecate still factored in their great potential in the mystic arts. Regardless of the Charmed Ones' magic's precise nature, it is clear that some form of sorcery has always played a role in the function of their abilities, and that their powers have increased dramatically over the years. Prue's spells frequently require a variety of mystical components, including but not limited to charmed circles, arcane chants, and the use of enchanted items or potions.
 
*'''[[Magic (TUAU)|Witchcraft]]:''' Prue's powers' true nature and full extent remain uncertain; however, she is still regarded as one of Earth's dozen or so most powerful witches. For years, she and her sisters believed their innate magic potential resulted from them being the descendants of Hecate, the Olympian goddess of witchcraft. They later leaned their magical abilities actually stemmed from a mutant ability to manipulate magical energy, especially chaos magic or witchcraft. While Dr. Strange has confirmed the Charmed Ones' mutant ability is an affinity for manipulating magical energy, he once argued that their blood relation to Hecate still factored in their great potential in the mystic arts. Regardless of the Charmed Ones' magic's precise nature, it is clear that some form of sorcery has always played a role in the function of their abilities, and that their powers have increased dramatically over the years. Prue's spells frequently require a variety of mystical components, including but not limited to charmed circles, arcane chants, and the use of enchanted items or potions.
 
**'''Magical Senses:''' Prue's innate senses allow her to detect and identify all forms of mystic energy near her.
 
**'''Magical Senses:''' Prue's innate senses allow her to detect and identify all forms of mystic energy near her.
**'''Power of Three:''' Prue shares a mystical, quasi-telepathic link with her sisters. The Charmed Ones' magic is interconnected and the three of them can collectively alter reality without any mystical effort. In this state, their powers seem virtually limitless, as they have proved capable of reanimating or outright resurrecting the dead, controlling the minds of others, conjuring perfect facsimiles of objects or living beings to do their bidding, altering the genetic makeup of other people, rearranging matter, healing injuries, erasing people from existence, even creating an entire altered reality in which the past and present of their world has dramatically changed.
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**'''Power of Three:''' Prue shares a mystical, quasi-telepathic link with her sisters. The Charmed One's magic is interconnected and the three of them can collectively alter reality without any mystical effort. In this state, their powers seem virtually limitless, as they have proved capable of reanimating or outright resurrecting the dead, controlling the minds of others, conjuring perfect facsimiles of objects or living beings to do their bidding, altering the genetic makeup of other people, rearranging matter, healing injuries, erasing people from existence, even creating an entire altered reality in which the past and present of their world has dramatically changed.
*'''[[Telekinesis]]:''' Prue possesses the psionic power of telekinesis, the ability to affect matter with her mind. Prue generates psychokinetic energy when she is angry, frustrated, anxious or scared, and is gradually learning to trigger it when calm and suppress it when agitated and to focus it, rather than radiate outward randomly. Her psychokinesis most often produces powerful vibrations or waves of telekinetic force capable of knocking seven 250-pound men standing ten feet from her a distance of five feet. With concentration, she can produce less destructive effects such as stimulating molecules to increase friction, creating protective force fields out of psychokinetic energy, deflecting matter and energy, stopping/restarting a person's heart, telekinetically strangling someone, and levitating or hurling medium-sized objects (up to approximately 400 pounds, though on rare occasions, she has moved heavy objects like boulders or concrete slabs, perhaps 1000-1100 lbs.) over short distances of at least several meters. Prue can use her psionic powers at maximum exertion for about a half hour before her mind suffers from fatigue or headaches. In contrast to most other possessors of extremely strong and powerful telekinesis, Prue tends to focus and channel her telekinetic energy almost exclusively through her hands, very rarely projecting it as a free flow output directly from her brain.
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*'''[[Telekinesis]]:''' Prue possesses the psionic power of telekinesis, the ability to affect matter with her mind. Prue generates psychokinetic energy when she is angry, frustrated, anxious or scared, and is gradually learning to trigger it when calm and suppress it when agitated and to focus it, rather than radiate outward randomly. Her psychokinesis most often produces powerful vibrations or waves of telekinetic force capable of knocking seven 250-pound men standing ten feet from her a distance of five feet. With concentration, she can produce less destructive effects such as stimulating molecules to increase friction, creating protective force fields out of psychokinetic energy, deflecting matter and energy, stopping/restarting a person's heart, telekinetically strangling someone, and levitating or hurling medium-sized objects (up to approximately 400 pounds) over short distances. She primarily channels her psionic powers through concentration alone, but has on occasion used hand gestures in conjunction with telekinetic feats. Prue can use her psionic powers at maximum exertion for about a half hour before her mind suffers from fatigue or headaches.
 
**'''Tactical Telekinesis:''' Prue can augment her strength by focusing her telekinesis in her body and use it in a tactile way.
 
**'''Tactical Telekinesis:''' Prue can augment her strength by focusing her telekinesis in her body and use it in a tactile way.
**'''Levitation:''' Prue can use her telekinetic abilities on herself or others to levitate a short distance off the ground.
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**'''Flight:''' Prue can use her telekinetic abilities on herself or others to simulate the power of flight or levitation.
*'''[[Astral Projection]]:''' Prue has the power of astral projection, the mental ability to separate the astral — the sheath of the soul, or life essence — from her physical self, and in this form traverse through space unbound by physical laws but fully retaining human consciousness. As physical laws are meaningless on the astral plane, Prue's astral form can travel at the speed of thought. Unlike traditional astral projection, "Astral Prue" is visible and tangible. With practice, Prue learned to make her astral form invisible and intangible at will; however, even when intangible, her astral form can still be harmed by the most rigorous of mystical means. Under normal circumstances, her astral projection can still manipulate ambient magical energy for various effects and only possesses those powers residing in her mind: psychokinesis. When this ability first manifested, Prue had to consciously utilize her telekinetic abilities to move her astral self from her body and as a result, she was unable to exercise her psionic powers while she was astrally projecting. Prue's astral projection power later evolved, and now she goes into some kind of altered state of consciousness or somehow otherwise nullifies her body in order to release her astral self; this new method grants Prue's astral form total access to her telekinesis. In the early stages of her astrally projecting, Prue's physical form remained in an inert death-like trance and she could only remain in her astral form for several minutes before mental/physical fatigue forced her back into her physical body. After intensive practice, Prue's physical body no longer falls unconscious, and she is now capable of operating in tandem in both her physical form and astral form. She has such a mastery over her power of astral projection that she can remain in her astral form for up to 24 hours before she suffers from fatigue. If harm were to befall her physical form while she was in her astral form, she would be stranded in a wraith-like state, whereas if harm were to befall her astral form, her physical form would perish.
 
**'''Astral Perception:''' When in astral form, Prue can see other astral forms that are otherwise normally invisible to the naked human eye.
 
**'''Astral Suggestion:''' Prue's astral form can communicate with others telepathically, plant telepathic suggestions in the minds of others, and alter other's memories.
 
**'''Astral Teleportation:''' Prue can teleport herself, her clothing, and, within limits, a certain amount of additional mass which is in contact with her by psychokinetically shifting in and out of the astral plane. This process is generally immediate, but Prue can choose to remain in the astral plane. The longer the distance over which Prue teleports herself, the harder and more exhausting it is for her to make the teleportational "jump." Prue's powers automatically displace liquids and gases when she arrives in the course of a teleportation. Prue has an extrasensory instinct that prevents her from materializing within a solid object when she arrives at her destination, allowing her to teleport to locations she has never seen or visited. The limits to the amount of weight that Prue can carry with herself while teleporting, and the limits to the range of distance over which she can teleport hermself with such additional loads, are unknown. When she transports a passenger over even moderate distances, they both feel weakened and ill, to the point of exhaustion.
 
*'''Bio-Molecular Spatial Displacement:''' Prue is able to create teleportation warps. She can use these warps on people or objects and has teleported as far as continental distances with great difficulty.
 
**'''Displacement Field Gars:''' Prue is capable of manifesting the energy for her portals in the form of short energy-matter javelins, which she can throw at her targets, teleporting them away. If a target can hyper-accelerate their molecular vibrations, Prue's warping pikes cannot dislocate them from their adjacent space.
 
   
 
===Abilities===
 
===Abilities===
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